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Remnant: From the Ashes Interview - Gunfire Talks Post-Launch Plans, Would Love Crossplay; Targeting 4K on PS4 Pro & XB1X

Remnant: From the Ashes is due to release tomorrow on PC, PlayStation 4 and Xbox One. It's the latest project of Gunfire Games, the studio founded by former Vigil Games developers; they've recently made Darksiders Three, as y'all might take noticed.

That game was entirely focused on single player, though, while Remnant: From the Ashes is clearly meant to be a co-op game, even if it tin exist played solo.

That's why they have focused on systems that would enhance replayability, such equally randomized levels. To learn more most those we've talked with Gunfire CEO and President David Adams, while Colin Bonstead, Studio Tech Director at Gunfire, shared some tech info on Remnant. Enjoy!

How do yous brand sure that the random dynamic generation consistently delivers interesting levels, objectives, etc. for the players?

DA: I thing that is different with our game - and other randomized/procedural games - is that all the content in the game is handcrafted. Bosses, merchants, special events, etc… are all manus made. What our system does is take a library of these different pieces, and stitches them together to give you a unique experience each time. The arrangement even allows for relationships between different events. For instance, if you spawn one consequence that has a fictional/gameplay interaction with some other event, the system volition spawn the other issue somewhere else in your world, likewise.

Tin y'all provide united states of america with an estimate of how many permutations are in the game? Practise you programme to add together more post-launch?

We haven't run the bodily math on the number of permutations, but I'm sure at that place are thousands
of unlike permutations for the chief campaign. Part of the reason nosotros made this game is that we
wanted to be able to add more content after launch so that the number of permutations continually increases.

Our hope is that people load upwardly the game, roll a new globe… and experience new things they accept
never seen earlier – either because they have just never generated that event before, or because we added some new events since the last fourth dimension they played.

Similarly, volition there be additional realms coming to Remnant post-release? If and so, will these be complimentary or paid DLCs?

Yeah, we plan to add together boosted realms and other content post-launch. A brand new earth would
most likely be paid DLC, where smaller drops of content like armor skins would most likely be costless.

Are y'all considering cross-play betwixt platforms as a possible future add-on to Remnant?

This is something nosotros would dear to practice, but to exist honest nosotros haven't had a ton of time to wait into it
yet. We accept spent all of our fourth dimension and free energy completing the base game.

Tin can you lot share the technical specs of the game on PlayStation 4 Pro and Xbox One 10? Do you lot think Remnant could potentially run on the Nintendo Switch?

CB: The PlayStation four Pro and Xbox One X builds both target 4K and use dynamic resolution to hitting our target framerate of xxx fps in more intensive areas. Nosotros doubled the shadow resolution, increased the streaming texture pool size by 60% and increased foliage density as well as draw distances past forty%. Nosotros also use more than complex rendering methods for anti-aliasing, ambient occlusion, bloom, tone mapping, and calorie-free shafts.
Nosotros've been doing a lot of optimization in the final stretch on Remnant to go it running well on the base PlayStation and Xbox consoles, and that would make a Switch version more than viable, but it's not something we've investigated notwithstanding.

Does the game support High Dynamic Range (HDR) displays?

Remnant will not back up HDR at launch, merely we may add support down the line.

Remnant: From the Ashes was confirmed a while ago to be featuring NVIDIA DLSS technology on PC. Is that still the case and if so, volition it be available at launch? What was your experience with DLSS and what kind of performance improvements can players expect?

We gave NVIDIA sample data for Remnant to run through their DLSS preparation network, and the
results should be automatically downloaded the beginning fourth dimension y'all launch the game. We don't have final
numbers for the performance improvements yet, though.

Did y'all look into adding real-time ray tracing or would that be something for your next game?

Ray tracing back up was added to Unreal pretty tardily in our evolution, and then we experimented with it but didn't take time to properly take reward of information technology. We practise plan to look into it for our next game, though.

Thanks for your time.

Source: https://wccftech.com/remnant-from-the-ashes-interview-gunfire-talks-post-launch-plans-would-love-crossplay-targeting-4k-on-ps4-pro-xb1x/

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