How To Make Fog In Minecraft
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How To Make Fog In Minecraft,
Source: https://www.minecraftforum.net/forums/minecraft-java-edition/suggestions/2798958-fog-in-minecraft
Posted by: wilsontheyind.blogspot.com
#1 Feb 23, 2017
I'm sure this has been discussed before, only I think adding dense fog into the weather cycles would make survival a lot more diverse and challenging. I'm not talking virtually the render altitude fog, but fog that's really role of the conditions and comes and goes. What do you lot think?
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#3 Feb 23, 2017
I don't see how this relates to the OP at all. They never said Biome based fog from what I encounter, they said Fog that is part of the weather cycle, similar Pelting or Storms.
I like the idea.
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#five February 23, 2017
Honestly information technology wouldn't exist that bad if an "occasional" random cloud spawned upon ground level at lower elevations, fifty-fifty on the ocean. Would make for an interesting gunkhole ride.
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#8 Feb 23, 2017
Fog every bit far as weather has never been in MC to my noesis. There is render altitude fog which helps mask the edge of the loaded chunks and in that location was fog near bedrock which was removed to my knowledge because information technology served no purpose and slowed the game downwardly (that was the reason I heard anyways).
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#11 Feb 23, 2017
I don't like fog and have information technology disabled. In my worlds there is no distance fog and no void/water fog.
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#12 February 23, 2017
Again, this isn't about render distance fog, or the fog that was at bedrock.This is discussing a new weather type that I think would exist cool. Exploring a foggy wood, crossing a lake coated with fog, and etc. Sure not everyone may like the fog, but it all the same adds more than diversity other than just rain! This would be part of the weather cycle not a modern!
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#13 Feb 23, 2017
I hate the weather machinery in Minecraft and ever have a command block in my spawn chunks to disable it completely. It's one of the worst aspects of Minecraft since it actually serves no real purpose other than to annoy and irritate players. Why does it rain but never accumulates? Why does it accept to rain in every biome (except deserts where the storm notwithstanding alters the AI) at the same fourth dimension? I can't imagine playing Minecraft with fog everywhere. If that was ever implemented it would be a version I would skip.
Every bit someone else mentioned effort some of the mods with fog in some of the additional biomes - it looks awful and it's not fun at all. Every bit someone else brought up fog causes severe functioning problems and since fog has no inherent purpose information technology should non be.
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#14 Feb 23, 2017
Not everything that'due south added needs to have a purpose. Additional cosmetic features would always be nice!
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#fifteen Feb 23, 2017
I said I was unsure if the void fog caused operation issues and if it did information technology was 100% due to shoddy implementation. Fog has been a method of making games run meliorate for years and years now, the get-go game I can remember doing so was Silent Hill. That game merely could not have existed without the fog to limit draw distance and make rendering easier.
Furthermore the weather condition does serve purpose. Storms cause lightning which can charge Creepers to get mob heads (which can and should be made easier to practise imo but this is currently the merely mode), spawns Skeleton Horses, makes hostiles spawn and prevents burning of hostiles. Regular rain and snow increment Fish bite take a chance, put out fires, allows replenishment of Snow in specific areas, and water farmland if not virtually a water cake which increases crop growth.
If fog limited mob detection radius to residuum your restricted visibility information technology could piece of work just fine.
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#xvi Feb 23, 2017
Not if they cause severe operation drops. In that location's a reason why smoke grenades in many FPS are called lag bombs.
If you want to see what happens try installing a shaders mod and some shaders geared towards foggy effects. They tin can look nice if washed properly but the frame rate drop to show the fog tin be quite substantial.
Distance fog exists for the sole reason to continue the border of the earth from looking ugly. In fact that'due south the but purpose it serves in any game. To make dynamic fog (moving) causes bad lag in practically any game. That'south why people disable clouds in Minecraft because it'south 1 great fashion to increase FPS.
On practically every server I have played on the i universal comment I meet in every chat is "Tin someone please turn off the rain?" It'due south practically a universally hated feature of Minecraft.
Here's some false fog in vanilla MC using some command block tricks:
ATTACHMENTS
2017-02-23_22.55.54
2017-02-23_22.57.45
2017-02-23_23.06.18
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#17 Feb 23, 2017
Operation bug do make sense, In that case a weather quality push could easily fix that and make both parties happy by having the choice to enable or disable sure atmospheric condition enhancements.
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#eighteen Feb 23, 2017
I'grand ever in favor of new/more realistic weather in Minecraft.
I don't believe that fog should take that much of a performance striking if it'south implemented correctly, and non hacked in similar the void-fog.
Here is a 3D CGI render of what I envisioned fog in Minecraft to look like. Which image is amend?
ATTACHMENTS
fog1
fog2
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#19 February 23, 2017
The problem is that the rendering engine can't practice variable transparencies critical to proper fog rendering and then it's never going to look like that. Shaders can do that at the expense of frame rates.
For anyone who wants to simulate fog gear up 3 control blocks like the prototype.
So the following commands:
Top left: /effect @e[type=Thespian,r=100] 16 1 0 true
Center lesser: /setblock ~0 ~1 ~0 minecraft:redstone_block 0 destroy
Acme right: /result @e[type=Thespian,r=100] xv 1 0 true
And then place a redstone block in the superlative center and it should render fog. If your PC is fast plenty it will appear solid; if your PC is slower it may wait like a strobe effect if the computer tin can't continue up. Change the [100] to a bigger/smaller number to alter the radius of the outcome. Put in the spawn chunks to make it effective for big ranges.
ATTACHMENTS
2017-02-23_23.nineteen.45
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#20 Feb 23, 2017
In Minecraft fog is implemented past OpenGL. The improve the underlying graphic organisation the better fog is handled. Equally for people disliking rain there are several reasons I am aware:
* Lag. This is caused past all those piffling splash particles that become created. Generally, the more than particles that get rendered per render pass the laggier the customer can become. Noticeable on lower cease calculator systems. Can be mitigated past turning the particles setting down.
* Audio. Information technology gets dang loud.
* For modded, it obscures things similar solar panels so they don't part.
Mods like Better Pelting (and *cough cough* Dynamic Surroundings) evolved to improve the rain experience and make it more appealing.
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#21 Feb 23, 2017
Really, shaders can exercise this actually easily without any framerate affect. The reason most shader packs take a bad reputation for causing lag is because most of them practice a LOT more than just improving fog. To prove this, here's a small shader pack I made in like 5 minutes that does nothing just apply fog with variable densities based on rain strength: https://www.dropbox.com/s/uy4jd8sqac4q7kc/Rainy fog.nix?dl=0 (disable fog under video settings before using, of else it'll apply fog twice). You lot'll detect it doesn't affect your framerate at all, and even mimics vanilla's (questionable) fog density equations. Improve shader packs apply better equations than vanilla, only I think this gets the point across that performance isn't a valid concern for changing literally ii numbers based on rain force.
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#22 Feb 23, 2017
Yeah, shaders are a thing, but information technology is non something that is in vanilla minecraft. Saying to use shaders isn't actually effective towards the idea. These suggestions wont e'er (or not usually) be a cause to Mojang adding a characteristic to their game so going off the proffer and the suggestion solitary, discussing why or why not foggy weather is a good idea should be discussed rather than saying "but used shaders because you can already do this with shaders".
As for the OP:
I like the idea of fog in minecraft weather, although there are some exceptions such every bit fog in snowy regions. I'k non sure that is fifty-fifty possible so limiting fog to certain areas would be pretty cool.fog could be apart of pelting and after rain. It would also be absurd to see possibly dynamic weather condition where valleys are always or typically foggy.
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#23 February 24, 2017
I wasn't maxim that shaders are better, or that they should exist used instead of actually implementing things to the game. I was just trying to correct the idea that all shaders are bad on framerate no exceptions and that having variable fog density would also *somehow* hurt framerate. Plus, if mojang is every bit unlikely to implement this equally yous say, so what's the impairment in using shaders if they can already practise what OP is asking for?
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#24 Feb 24, 2017
Oh, I run into. Sorry for misinterpreting your post. I had thought you were saying to use shaders instead of discussing the mail service.
The validity of shaders is skillful and yes they aren't always a hit to frame charge per unit.
Every bit to the impairment in using shaders:
I was not trying to imply there was harm in using them. People can use them all they desire. I was but pointing out that we should be
discussing the idea. Either way, that is null and void now because that was in response to me misinterpreting your original annotate.
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#25 Feb 24, 2017
Shaders are optional. Coding a quick shader doesn't imply information technology volition run well if implemented within the game itself. Simply considering they run well on one person's computer does non mean they will run well on everyone's (I have one PC that can run them with no operation hit and consistently hits 300+ FPS in Minecraft, merely, two others that suffer when enabled). That'south why adding fog effects as a default is a bad idea. A quick Google search turns upwards then many complaints about fog and functioning drops in a wide range of games that Google hits the 12,000,000 search limit.
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#26 Feb 24, 2017
Actually it does. If anything, it would run Improve without shaders, due to the fact that LWJGL already has a dedicated method for rendering fog.
Minecraft'southward fog density equations are extremely primitive, and very fast to compute. Plus, it ALREADY has to re-render fog every frame, so changing the radius that information technology starts/finishes won't impact your framerate AT ALL. In fact, information technology already does this when going under water/lava or when y'all have the blindness potion effect, and the particles that spawn from these effects cause more framerate issues than the fog does. The aforementioned would apply to rain; splash particles are already much worse on functioning than closer fog would exist.
Other games aren't coded the aforementioned way minecraft is, so this is completely irrelevant.
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